Four mini-games designed and developed each within a month, for series like The Boys, Invincible, El Internado, and Fleabag.
Responsible for both game design and programming of the experiences.
The games were featured on Twitch by streamer Mayichi as part of the promotional campaign.
Prototype designed and developed for Crafting Fear: Theories of Horror in Game Design,
The intention was to explore, design, develop, list and prove the mechanics and dynamics that affect and/or increment the "horror" experience within an academic context containing several tests and dozens of play testers.
Responsible for both game design and programming of the experience.
Project for the Pere Tarrés Foundation.
Designed and developed an interactive learning module for the Moodle platform, packaged as a SCORM file.
This educational tool helps students identify and mitigate potential hazards elderly individuals might encounter at home. The project involved designing and programming a user-friendly experience that effectively complements their students' curriculum.
Prototype created as an instructional tool for my Game Design students at La Salle.
It serves to demonstrate basic game mechanics and how to implement them in a no-code editor.
The focus of the project was to emphasize on gameplay and game feel refinement.
Prototype designed to playtest the core mechanics of a top down shooter still on development.
In charge of design and implementation of the core gameplay systems, as well as balancing enemy AI and reward system.
Project for D'EP, KID's Cluster and Marinva.
Designed and developed a pilot experience in virtual reality for the app Rec Room.
The experience was played by dozens of kids using a combination of VR headset, tablets and physical games.