Bucky Away is a prototype created during the span of four weeks to showcase the capabilities of the Gdevelop Engine, as well as to teach basic mechanic implementation and game feel to my students in the technical classes.
🔹 Designed and developed the full game, including implementing the core mechanics.
🔹 Generated all the design and animation of the main characters as well as other small tasks.
🔹 Conducted playtesting for all levels to ensure proper quality.
🔹 Created standardized tools within the game engine to streamline level generation.
🔹 Composed and implemented all songs and sounds in the games.
The projects showcased above were the result of a collaborative team effort. I would like to acknowledge and credit the following individuals for their contributions to the creation of this content:
Paula Soler Torres (Game Artist)
Demir Danisman (Class Intern, Artist Intern)