MAIN_OUTPUT_NODE :: WELCOME!

Technical Art

For Video Games and Virtual Production

Are you watching your team waste hours on work that should be automated?

Are you shipping environments that took three times longer than they should have?

Are you tired of pipelines that break every sprint?

I fix that, by designing systems that automate the repetitive, stabilize production, and let teams focus on building instead of firefighting.

Available for new opportunities

Procedural Environments Real-Time Shaders Productivity Tools
TEXTURE_INPUT :: RENDER_PREVIEW
Stylized real-time render — character overlooking a lighthouse at dusk
VISUAL_SEQUENCE :: BEST_WORKS
PROJECT_REEL_2025 · UE5 + HOUDINI
ARCH_FUNCTION :: OUTPUT_A

Environments will ship faster. And look better.

From organic landscapes to artificial structures, I build the systems that make environments faster to produce and cheaper to iterate on.

ARCH_FUNCTION :: OUTPUT_B

Everything will be expertly documented.

Every system is easily usable for artists, scalable for the team and shipped with the right documentation.

ARCH_FUNCTION :: OUTPUT_C

Your project will run fast and won't bottleneck.

Validation tools, project starters, optimization for the engine... Anything needed to make everything run smoothly.

COLLECTION :: FEATURED_PROJECTS
Coming Soon

Landscape Shader

UE5 · HLSL · Terrain Blend

Coming Soon

Volumetric Cloud Shader

UE5 · Raymarch · Volume

One-Click Terrain Generator

Houdini · Python · UE5

Houdini Pie Menu

Houdini · Python · UX Tool

Smart Object Renamer

UE5 · Python · Batch Tool

EARLY_REFERENCES :: TRUSTED_BY
Scopely Games
Amazon Prime Video
La Salle URL
Epic Games
B-Water Studios
Fundació Pere Tarrés
Razzmatazz
Packt
Escape Studios
REEL_REQUEST :: HOW_CAN_I_HELP_YOU?

HOW CAN I HELP YOU?

Describe your technical problem. I'll get back to you in 24 hours, no commitment, no sales pitch.