For Video Games and Virtual Production
From organic landscapes to artificial structures, I build the systems that make environments faster to produce and cheaper to iterate on.
Every system is easily usable for artists, scalable for the team and shipped with the right documentation.
Validation tools, project starters, optimization for the engine... Anything needed to make everything run smoothly.
Technical Artist · Barcelona
Describe your technical problem. I'll get back to you in 24 hours, no commitment, no sales pitch.