For Video Games and Virtual Production
From organic landscapes to artificial structures, I build the systems that make environments faster to produce and cheaper to iterate on.
Every system is easily usable for artists, scalable for the team and shipped with the right documentation.
Validation tools, project starters, optimization for the engine... Anything needed to make everything run smoothly.
Technical Artist · Barcelona
Currently looking for full-time or freelancing technical artist roles. If you want to talk pipeline, Houdini, procedural open worlds, or you have a problem that needs solving, send me a message!