MAIN_OUTPUT_NODE :: WELCOME!

Technical Art

For Video Games and Virtual Production

Shaders
Procedural Modeling
Pipeline Tools
VISUAL_SEQUENCE :: BEST_WORKS
PROJECT_REEL_2025 · UE5 + HOUDINI
ARCH_FUNCTION :: OUTPUT_A

Environments will ship faster. And look better.

From organic landscapes to artificial structures, I build the systems that make environments faster to produce and cheaper to iterate on.

ARCH_FUNCTION :: OUTPUT_B

Everything will be expertly documented.

Every system is easily usable for artists, scalable for the team and shipped with the right documentation.

ARCH_FUNCTION :: OUTPUT_C

Your project will run fast and won't bottleneck.

Validation tools, project starters, optimization for the engine... Anything needed to make everything run smoothly.

COLLECTION :: FEATURED_PROJECTS
Coming Soon

Landscape Shader

UE5 · HLSL · Terrain Blend

Coming Soon

Volumetric Cloud Shader

UE5 · Raymarch · Volume

One-Click Terrain Generator

Houdini · Python · UE5

Houdini Pie Menu

Houdini · Python · UX Tool

Smart Object Renamer

UE5 · Python · Batch Tool

EARLY_REFERENCES :: TRUSTED_BY
Scopely Games
Amazon Prime Video
La Salle URL
Epic Games
B-Water Studios
Fundació Pere Tarrés
Razzmatazz
Packt
Escape Studios
PORTRAIT_INPUT :: THIS_IS_ME!
Eduardo J. Reyes

Technical Artist · Barcelona

REEL_REQUEST :: HOW_CAN_I_HELP_YOU?

HOW CAN I HELP YOU?

Describe your technical problem. I'll get back to you in 24 hours, no commitment, no sales pitch.